/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#include "TcpDispatcher.h"
#include <cassert>

namespace UGame {
namespace Net {

	TcpDispatcher::TcpDispatcher(void)
		: _base(NULL)
		, _load(0)
	{

	}

	TcpDispatcher::~TcpDispatcher(void)
	{
		if (_base != NULL) {
			event_base_free(_base);
			_base = NULL;
		}
	}

	bool TcpDispatcher::Open(void)
	{
		/* Create event base */
		return (_base = event_base_new()) != NULL;
	}

	void TcpDispatcher::Close(void)
	{
		if (_base != NULL) {
			event_base_free(_base);
			_base = NULL;
		}
	}

	void TcpDispatcher::Update(void)
	{
		UASSERT(_base != NULL);
		event_base_loop(_base, /*EVLOOP_ONCE | */EVLOOP_NONBLOCK);
	}
}}